Morphogenic Angels Chapter 1 is an interactive installation featuring a live gaming experience
@hauberlin and a twitch playthrough by
@isshehungry alongside an immersive installation with a CGI film, VR & game stations.
Five members of the audience were invited to take turns playing the single-player game, whilst the rest of the audience enjoyed the gameplay like a film. Everything in the game is in simulation mode, meaning that it’s always live. As players journey through the game they use a subverted combat system that teaches them how their energy impacts others. The audience could also delve into our world through the genesis story behind our speculative world, VR & play the game in a more intimate setting.
Morphogenic Angels is our ongoing worldbuilding project; an ever-evolving universe set 1000 years from now, unfolding in a radically different time & space. It transcends our current political, societal, financial & subjective reality & explores a future where people have post-human capabilities through the organic reengineering of their cells. Humans, now considered “Angels”, value & draw from all kinds of consciousness; ancestral, bodily, extraterrestrial, as well as animal, nature, cellular & the cosmos.
Programming, Game Design & Technical Direction:
@limbotech_
Visual Effects, Concept & Game Design:
@matibratkowski
Animation/VFX:
@minozzicarlos
Music & Sound Design:
@wavesovspace
Environment Creation, Concept & Design:
@aio0o0o0
Motion Capture Movement:
@sophiemars_
Voice Actor - Yaxu: Tanya Cruz
Voice Actor - Anamt’u’ul:
@claireolearyx
Voice Actor - Yaxu Ancestor 1: Helen Cruz
Voice Actor - Yaxu Ancestor 2: Chema Cruz
Voice Actor - Narrator: Elvera Avery
Additional Visual Effects:
@cliffordsage
360° VR & CGI Video Visuals:
@georgejasperstone
Project Production:
@aleksandrboyce
Studio Management:
@hekatestudios
Technical Production:
@james_b_stringer
Virtual Reality Partner:
@htcvivearts
Videography:
@inkagop
Chapter 1 was commissioned by
@hauberlin
Film version was commissioned by
@somersethouse with support from Arts Council England
Prototype via gaming incubation
@barbaracueto supported by
@coberlin