Day 25: 360 Camera
For Rauw Alejandro’s Saturno Tour, we developed our technical content design strategies in collaboration with
@jabbathekid and
@jondenton for a 360-degree cylindrical screen.
Our primary method of creating content involved using an equirectangular lens shader for an in-scene camera. Additionally, we designed content that loops on the horizontal axis, without any spherical projection. The render views showcase both the initial state and the technical aspects of preparing this stage for performance.
We worked closely with
@ruckus.visuals to craft seamless 3D environments using this camera. The behind-the-scenes previews reveal the beginning poses in Daz, through the texturing and scene setup in Unreal Engine, to the final composite stages involving the addition of the UV pass in After Effects.
@ruckus.visuals created the view to be “cropped to the huge cylindrical stage. This meant the camera could drift through landscapes of fractured statues and dystopian cities, all while providing a seamless view to an audience standing anywhere in the arena. Designing for a show in the round like this can be challenging and requires considered design, testing and previz. Given those demands - and the vast scales of the scenes - we decided to build our world in Unreal Engine.”
For the detailed process on creating the Catorce/Lokera content, please see
@ruckus.visuals notion page: https://ruckusvisuals.notion.site/ruckusvisuals/Rauw-Alejandro-3c4d443473474d37895179da13805463
For full credits, please visit https://sturdy.co/